Polymuse
Editor
Open a blank workspace or load a sample industrial project.
Opens the full Structura workspace in the browser — import a local project folder or start blank.
How to use the editor
This guide walks through authoring from scratch: click Start blank to enter the workspace. Use the left sidebar tabs; the right side is the 3D viewport. Follow these steps for your first project.
- 1
Upload a model (Model Source)
Open Model Source, upload a .glb / .stl / .obj model, and set the device name. Then orbit and zoom in the viewport to inspect it.
- 2
Structure and annotate (Device Structure)
Add components, bind mesh parts, and fill display names and descriptions. Build hierarchy and bindings for recognition labels.
- 3
Tune lights and materials
Under Lights & Materials, adjust scene lighting and part materials so the model looks correct in the viewport.
- 4
Author the assembly sequence
In Action Sequence, author disassembly/assembly steps, fly directions, step cameras, and time limits.
- 5
Preview and save
Use Preview to check the interactive experience. Then save as a zip project bundle or to the server. Exploded and section views help verify the scene.
Tips
- Viewport: drag to orbit, scroll to zoom; toolbar covers explode, section, and undo.
- Unsaved changes warn on exit — save regularly so you do not lose configuration.
- If you already have a full project bundle, use Load Project and skip model upload. Prefer desktop Chrome or Edge.
Sample projects
Jump into a prepared case to learn the authoring flow.
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