Polymuse

Build interactive 3D structure experiences

Annotate assemblies, teach disassembly, and publish training-ready 3D projects — right in the browser.

Runs in your browserTry a sample case

Drop a project or start blank

Open the Polymuse editor to load a 3D project, or explore a sample case.

Built for industrial training and OEM documentation

OEMTrainingAssemblyHydroAgricultureField service

Everything for structured 3D training

Hierarchy, annotation, and playback modules designed for complex equipment — not just pretty viewers.

Assembly hierarchy

Manage part trees, visibility, and step sequences so trainees always know where they are in the machine.

Part annotation

Label components, attach notes, and localize content for multilingual training packages.

Disassembly modules

Author guided take-apart and reassembly flows with camera moves and progress cues.

Training playback

Publish interactive experiences trainees can orbit, step through, and revisit on any device.

Bilingual projects

Ship Chinese and English labels side by side — same geometry, localized training copy.

Portable bundles

Package models and assets into self-contained project bundles for sharing and archival.

How to build with Polymuse

Three steps from model to training-ready structure experience.

  1. 1

    Open or import a project

    Start blank in the editor, or load an existing industrial project.

  2. 2

    Structure and annotate

    Organize the hierarchy, mark parts, and author recognition or disassembly modules.

  3. 3

    Publish for training

    Preview the full 3D experience, then share the case with your team or trainees.

Featured cases

Real equipment projects authored in Polymuse — open any case to explore the structure.

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Built for controlled environments

Industrial models are sensitive. Polymuse keeps authoring workflows project-based and intentional.

Project-based workflow

Work with explicit project bundles — you choose what to open, save, and share.

Team-ready publishing

Turn authoring into shareable cases for training without rebuilding viewers from scratch.

No mystery uploads

You decide when assets leave the machine. Local editing stays under your control.

FAQ

Quick answers about Polymuse.

Ready to structure your next machine?

Open the editor, load a sample case, or start a blank project for your equipment line.